Skip to main content

Program to find the given string is a Palindrome or not using C

/*Program to find the given string is a Palindrome or not */

#include<stdio.h>
#include<conio.h>
#include<string.h>

void main()
{
   char a[15];
   int i, len, count=0;

   clrscr();
   printf("\nEnter a string: ");
   scanf("%s", a);

   len=strlen(a);

   for(i=0; i<len; i++)
   {
      if(a[i]==a[len-i-1])
      count=count+1;
   }

   if(count==len)
   {
     printf("\nThe given string is a Palindrome");
   }
   else
   {
     printf("\nThe  given string is not a Palindrome");
   }
   getch();
}


OUTPUT:

Enter a string:  hannah
The given string is a Palindrome


Enter a string:  welcome
The given string is not a Palindrome

Comments

Popular posts from this blog

Program to check whether the given number is prime or not

#include<stdio.h> #include<conio.h> void main() {   int n, i, count=0;   clrscr();   printf("\nEnter a number: ");   scanf("%d",&n);   for(i=2;i<=n/2;i++)   {     if(n%i==0)     {       count++;       break;     }   }   if(count==0)   {      printf("%d is a prime number",n);   }   else   {      printf("%d is not a prime number",n);   }   getch(); } OUTPUT: Enter a number: 11 11 is a prime number Enter a number: 25 25 is not a prime number

Star Design using Python program

Star Design import turtle turObj = turtle.Turtle() turObj.getscreen().bgcolor("#555555") turObj.speed(10) def star(turtle, size):     if size <=10:         return     else:         for i in range(30):             turObj.color("#FEACFF")             turObj.forward(i * 15)             turObj.right(144)            star(turObj,100)        turtle.done() Output:

Creating a Realtime Clock using Python program

Clock from turtle import * from datetime import datetime def jump(distanz, winkel=0):     penup()     right(winkel)     forward(distanz)     left(winkel)     pendown() def hand(laenge, spitze):     fd(laenge*1.15)     rt(90)     fd(spitze/2.0)     lt(120)     fd(spitze)     lt(120)     fd(spitze)     lt(120)     fd(spitze/2.0) def make_hand_shape(name, laenge, spitze):     reset()     jump(-laenge*0.15)     begin_poly()     hand(laenge, spitze)     end_poly()     hand_form = get_poly()     register_shape(name, hand_form) def clockface(radius):     reset()     pensize(7)     for i in range(60):         jump(radius)         if i % 5 == 0:           ...